The sole exception is the special wormhole system Thera, which has NPC stations and acts like known space for clone jumping purposes. Wormhole systems can only be entered through wormholes. Note that you cannot clone jump into, out of, or between wormhole systems. You can jump "within" an Upwell structure or NPC station in this manner even within a clone jump cooldown. If you jump from an active clone to an inactive clone stored in the same structure or NPC station, you do not get a cooldown. Training Infomorph Synchronizing cuts this cooldown by 1 hour per skill level. Jumping is instantaneous but incurs a 24-hour cooldown timer before your next clone jump. Owners of Upwell structures can set whatever fees they like.Īlpha clones can jump between clones the character already had during an Omega clone status. Leaving a jump clone behind at the station or structure you are jumping from requires you to pay a fee (because someone then has to look after one of your inactive bodies). The clone you were just in is now itself a jump clone. You will immediately jump to the selected clone's location. "Costly Implants" to remind you what's in the clone's head), destroy a clone, or, most importantly, jump to a clone, by clicking the "Jump" button next to it. From this menu, you can rename any of your existing clones (e.g. Open your Character Sheet window, and navigate through the "Character" tab to the "Jump Clones" subtab. To jump between clones, you must be docked up, ready for a session change, and only in your pod, i.e. You now have an inactive clone in the station where you are currently docked. When the game asks whether you accept the payment for installing a jump clone, click "Yes". Then select the "Install Clone" button available on the right-hand side of the window. Open your Character Sheet either from the Neocom or by pressing alt+ A, select the "Character" tab and the "Jump Clones" subtab.Click on the "Clone Bay" icon in the station menu (which is, by default, on the right-hand side of the screen) or.Once docked in a station or structure with a clone bay, either: This pilot is docked in a station with a clone bay, and the "Install Clone" button has lit up as an available option. The "Jump Clone Installation" column will show the installation fee for NPC structures. The list will update with all the nearby structures with clone bays. Click on Service Filter and select Clone Bay.In the Utilities sub-menu, click on Structure Browser.Access your game menu (the first icon in the top left).You can also look for clone bays in player-owned structures, which are often cheaper than stations, but might one day be lost: Your map will highlight all the systems with clone bays, hovering over the system will tell you exactly which station. In the Services section, select Clone Bay.Click on the second icon from the left in the title bar, the multicolored circle called Color By.Friendly structures might charge much less than 900,000 ISK, down to an essentially meaningless minimum of 1 ISK.īefore the Aegis update on July 14th of 2015, there was a requirement that you, or your corporation, have a standing of 8.0 or better with the corp that owned the station where you wanted to buy a jump clone. Player-owned structures have fees set by their owners and based on your standings to the owners. Clone bays in NPC stations charge a moderate installation fee of 900,000 ISK. Normally, you must also be in an NPC station or player-owned structure with "clone bay" facilities. This skill has no prerequisites and its first level is very quickly trained, but it does cost 1 million ISK when seeded on NPC skillbook markets and is therefore not normally an immediate purchase for very new players.ĮVE University members can get full reimbursement for this skill, among many others, through the University Skillbook Program. To create or use jump clones, you need at least one level in the skill Infomorph Psychology. This new clone replaces the one which was lost in your pod, and your jump clones are untouched. If your pod is destroyed, you wake up in a fresh clone at your previously-designated Home Station. (This makes logical sense if you think about implants and drug effects as things applied to a particular physical brain.) The old body turns into a new jump clone, and they can jump back into it later. However, they cannot take any items with them, and both implants and the effects of drugs other than cerebral accelerators remain with the old body. When a character "clone jumps" from one body to another, they take their skill points, standings, corporation membership, and cerebral accelerator effects with them. You can only have one active "body", but by using clones, you can move between two bodies in two different places, regardless of the distance between them, or you can swap between bodies within one station or player-owned structure. An animated guide to how jump clones work.
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