145 146 -M address, -Metaserver address 147 Specifies the address of the metaserver to send your server's 148 information to. If filename 144 already exists, it is appended to. With 143 a log file, such messages go to the log instead. By default, fatal, 142 error, and normal messages are printed to standard output. 141 Use the -d option to set how much is logged. 138 139 -l filename, -log filename 140 Defines a log file, filename, to be produced during processing. This option can appear multiple times to load 137 different modules. 134 135 -L module, -LoadAI module 136 Loads AI module. Then, the metaserver 133 will use this address to redirect the users. 130 131 -i address, -identity address 132 Reports the address to the metaserver. 127 128 -h, -help 129 Prints out a description of the command line options and exits. iberian-peninsula-136x100-v1.0.sav 123 124 125 -G, -Guests 126 Allow guests to login as 'guest' when authentication is enabled.107 108 The distribution comes with several scenarios, typically stored 109 in /usr/local/share/freeciv/scenarios, for example: 110 111 112 See ENVIRONMENT for where 106 the server looks for these files. This is for reloading 105 saved games, or for loading scenarios. 101 102 -f filename, -file filename 103 Loads a saved game ( filename) into the server before initializa‐ 104 tion, instead of starting a new game. If signal_number is 100 not specified, then the ABRT signal will be used. 97 98 -F, -Fatal 99 Raise a custom signal on failed assertion. 94 95 -e, -exit-on-end 96 When a game ends, exit instead of restarting. See README.fcdb in 93 the Freeciv distribution for details of its format. This 92 file specifies the details of the database. 88 89 90 -D filename, -Database filename 91 Specifies a database configuration file for authentication. 86 87 3 for fatal, error, normal, and verbose messages. 84 85 2 for fatal, error and normal messages (default). Acceptable values for the 79 level_number are: 80 81 0 for fatal messages only. 75 76 -d level_number, -debug level_number 77 Sets the amount of debugging information to be logged in the 78 file named by the -l option. De‐ 74 faults to address given by -b option. 71 72 -B address, -Bind-meta address 73 Sets the address which request to metaserver are sent from. 68 69 -b address, -bind address 70 Sets the address on which the server will listen for clients. Requires the -Database option to be specified. Possible values for 56 protocol are: 57 58 IPv4 59 60 IPv6 61 62 none 63 64 65 -a, -auth 66 Enables server authentication and allows access to registered 67 players only. 53 54 -A protocol, -Announce protocol 55 Uses protocol when announcing game in LAN. Most options have a short form (single hyphen 51 and single letter) and a long form (double hyphen and a complete word) 52 their effects are identical. 48 They may not be combined that is, "freeciv-server -fp savegame.sav 49 5557" will not work, instead you would need to enter "freeciv-server -f 50 savegame.sav -p 5557". 45 OPTIONS 47 The following options are accepted on the command line of the server. For details of 41 the directives necessary to configure freeciv-server see the Server 42 Manual which can be found at the Freeciv website 43 ⟨ ⟩ as well as the documentation which is part of 44 the Freeciv distribution. 39 40 This manual page only lists the command line arguments. 32 33 Freeciv is maintained by an international team of coders and enthusi‐ 34 asts, and is easily one of the most fun and addictive network games out 35 there! 36 37 This is the server program used to establish a Freeciv server - see 38 also freeciv-client(6). 29 30 Players of Civilization II® by Microprose® should feel at home, since 31 one aim of Freeciv is to have compatible rules. 1 FREECIV(6) Games Manual FREECIV(6) 2 3 4 NAME 6 freeciv-server - The server for the Freeciv game 7 SYNOPSIS 9 freeciv-server ] 12 17 18 Auth aware servers have additional parameters: 20 21 Servers with AI module support have an additional parameter: 23 24 DESCRIPTION 26 Freeciv is a free turn-based multiplayer strategy game, in which each 27 player becomes the leader of a civilization, fighting to obtain the ul‐ 28 timate goal: To become the greatest civilization.
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